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Crysis Patch #1 (v1.1)  
Uploader   Dbzman
Datum:   08.01.2008
Dateigröße:   145,0 MB
Geschätze Dauer:   Modem: 06:02:01
ISDN: 05:16:45
DSL 1000: 00:19:48
DSL 2000: 00:09:54
DSL 6000: 00:03:18
DSL 10000: < 00:01:59
     

Der offizielle erste Patch wurde nun endlich released. Falls es Probleme beim Installieren gibt, empfielt sich ein Blick in den offiziellen Thread auf Crymod.com.

offizielles Changelog:

Fixes

  • Fixed: Potential crash in D3D10
  • Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
  • Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
  • Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
  • Fixed: Memory leak with FSAA modes
  • Fixed: Infinite ammo hacks.
  • Fixed: Memory leak in D3D10 when switching screen modes
  • Fixed: Muti optimizations
  • Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
  • Fixed: Crash when loading savegame with level exported recently by editor
  • Fixed: Virtual keyboard does not function properly when a game pad is connected
  • Fixed: Users can lose the ability to look around with the Right Stick
  • Fixed: Setting screen resolution to "default" stops user from selecting last resolution
  • Fixed: Bug when changing resolution in D3D10
  • Fixed: Issues with Depth of field and water droplets in D3D10
  • Fixed: Crash on NaN warning


Updates

  • Added: Motion Blur UI and V.SYNC UI options
  • Optimized: Motion blur
  • Optimized: FSAA (Full Scene Anti-Aliasing)
  • Optimized sound id implementation
  • Enabled VSync functionality in D3D10
  • New benchmarking files for ice CPU benchmark.
  • http/xmlrpc password protected remote control session
  • Marked debug cvars as cheat
  • F12 (screenshot) now works in restricted mode as well


Tweaks

  • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • Slowed Rocket projectile speed down in MP slightly
  • Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
  • Reduced grenade explosion radius in multiplayer
  • Clamped water tesselation to avoid cheating in MP
  • MultiGPU improvements with depth map updates

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Ist Crysis bei euch sehr verbuggt?

  etwas, fällt aber kaum auf.
 
  41.6% (52)
  Nein, habe noch nichts davon mitbekommen.
 
  40.8% (51)
  Ja, kaum auszuhalten.
 
  17.6% (22)

Stimmen: 125
Umfrage beendet!